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	<title>Comments on: First steps with flash 10 audio programming</title>
	<atom:link href="http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/</link>
	<description>a stroke of luck</description>
	<lastBuildDate>Thu, 02 Feb 2012 07:32:35 +0000</lastBuildDate>
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	<item>
		<title>By: Kelvin Luck</title>
		<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/comment-page-1/#comment-98188</link>
		<dc:creator>Kelvin Luck</dc:creator>
		<pubDate>Fri, 20 Jan 2012 09:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.kelvinluck.com/?p=475#comment-98188</guid>
		<description>Hi Shai,

The effect you are looking for is called &quot;time stretching&quot; or &quot;pitch shifting&quot; and is considerably more complex to code. I think some people have come up with implementations in as3 though - hopefully you should be able to find them now you know the name of it!

Cheers,

Kelvin :)</description>
		<content:encoded><![CDATA[<p>Hi Shai,</p>
<p>The effect you are looking for is called "time stretching" or "pitch shifting" and is considerably more complex to code. I think some people have come up with implementations in as3 though - hopefully you should be able to find them now you know the name of it!</p>
<p>Cheers,</p>
<p>Kelvin :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shai</title>
		<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/comment-page-1/#comment-98094</link>
		<dc:creator>Shai</dc:creator>
		<pubDate>Thu, 19 Jan 2012 19:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.kelvinluck.com/?p=475#comment-98094</guid>
		<description>Hi,

I used your code to play with the sound speed, but is there a way to change the duration without changing the pitch, meaning without changing it to a very high sound when the sound plays fast, and a very low sound when the sound plays slow?

Thanks,
Shai</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I used your code to play with the sound speed, but is there a way to change the duration without changing the pitch, meaning without changing it to a very high sound when the sound plays fast, and a very low sound when the sound plays slow?</p>
<p>Thanks,<br />
Shai</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kelvin Luck</title>
		<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/comment-page-1/#comment-74881</link>
		<dc:creator>Kelvin Luck</dc:creator>
		<pubDate>Tue, 30 Aug 2011 08:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.kelvinluck.com/?p=475#comment-74881</guid>
		<description>Hi Arvind,

I can&#039;t remember what version of the Flex SDK I used but it would have been whatever was current when the article was written (November 2008). Possibly 3.5? It should also work with newer versions of the Flex SDK though - make sure you are targeting version 10 of the flash player though...

Hope it helps!</description>
		<content:encoded><![CDATA[<p>Hi Arvind,</p>
<p>I can't remember what version of the Flex SDK I used but it would have been whatever was current when the article was written (November 2008). Possibly 3.5? It should also work with newer versions of the Flex SDK though - make sure you are targeting version 10 of the flash player though...</p>
<p>Hope it helps!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arvind</title>
		<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/comment-page-1/#comment-74786</link>
		<dc:creator>Arvind</dc:creator>
		<pubDate>Mon, 29 Aug 2011 09:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.kelvinluck.com/?p=475#comment-74786</guid>
		<description>Which flex sdk should I use get this running?</description>
		<content:encoded><![CDATA[<p>Which flex sdk should I use get this running?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kelvin Luck</title>
		<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/comment-page-1/#comment-58171</link>
		<dc:creator>Kelvin Luck</dc:creator>
		<pubDate>Sun, 06 Feb 2011 21:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.kelvinluck.com/?p=475#comment-58171</guid>
		<description>Hey guys:

@Alex - looking very interesting! I&#039;ll try to find the time to check it out in more detail but it looks like great work :)

@Krzysztof - Playing wav files from the server might not be recommended (because of the large download size). But to play a wav in actionscript check out the link I posted above to richapps.de... 

Cheers,

Kelvin :)</description>
		<content:encoded><![CDATA[<p>Hey guys:</p>
<p>@Alex - looking very interesting! I'll try to find the time to check it out in more detail but it looks like great work :)</p>
<p>@Krzysztof - Playing wav files from the server might not be recommended (because of the large download size). But to play a wav in actionscript check out the link I posted above to richapps.de... </p>
<p>Cheers,</p>
<p>Kelvin :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Krzysztof</title>
		<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/comment-page-1/#comment-57587</link>
		<dc:creator>Krzysztof</dc:creator>
		<pubDate>Mon, 31 Jan 2011 06:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.kelvinluck.com/?p=475#comment-57587</guid>
		<description>Playing WAV (with GSM6.1) from web.
I tried to search for a method to play wave files from web GUI for 3 days, and only useful solution is given here. But will someone tell me  how to play WAV files from server on GUI with speech control?
I&#039;m not a flash-coder i must admit.</description>
		<content:encoded><![CDATA[<p>Playing WAV (with GSM6.1) from web.<br />
I tried to search for a method to play wave files from web GUI for 3 days, and only useful solution is given here. But will someone tell me  how to play WAV files from server on GUI with speech control?<br />
I'm not a flash-coder i must admit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Nino</title>
		<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/comment-page-1/#comment-57262</link>
		<dc:creator>Alex Nino</dc:creator>
		<pubDate>Thu, 27 Jan 2011 15:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.kelvinluck.com/?p=475#comment-57262</guid>
		<description>Hi Kelvin, how are you doing? It is very interesting how things are being improved using same resources. I&#039;ve been playing around with something quite similar, basically combining audio pitch, interpolation and audio stretch principals all in one, take a look http://yoambulante.com/en/labs/pagodinho.php at the end of the day performance is always the main issue, that swf takes not more than 10% of my CPU, let me know what you think, cheers!</description>
		<content:encoded><![CDATA[<p>Hi Kelvin, how are you doing? It is very interesting how things are being improved using same resources. I've been playing around with something quite similar, basically combining audio pitch, interpolation and audio stretch principals all in one, take a look <a href="http://yoambulante.com/en/labs/pagodinho.php" rel="nofollow">http://yoambulante.com/en/labs/pagodinho.php</a> at the end of the day performance is always the main issue, that swf takes not more than 10% of my CPU, let me know what you think, cheers!</p>
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	</item>
	<item>
		<title>By: Kelvin Luck</title>
		<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/comment-page-1/#comment-51339</link>
		<dc:creator>Kelvin Luck</dc:creator>
		<pubDate>Mon, 29 Nov 2010 10:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.kelvinluck.com/?p=475#comment-51339</guid>
		<description>Hi,

@Thor - Sorry for the slow response but this page may help:
http://richapps.de/?p=97

If I remember correctly the &quot;dynamically create an SWF with wav data embedded in it&quot; approach was what underpinned the dynamic audio engines that existed pre Flash 10.

@Alex - That&#039;s great, thanks for the info. You can definitely hear the improvement this makes on your examples.

@Tushar - I bookmarked this Silverlight audio engine a while ago - maybe it can help you:
http://silversynth.codeplex.com/

Feel free to contact me directly (you can use the contact page on the website) if you are interested in getting some help to put something together,

Thanks,

Kelvin :)</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>@Thor - Sorry for the slow response but this page may help:<br />
<a href="http://richapps.de/?p=97" rel="nofollow">http://richapps.de/?p=97</a></p>
<p>If I remember correctly the "dynamically create an SWF with wav data embedded in it" approach was what underpinned the dynamic audio engines that existed pre Flash 10.</p>
<p>@Alex - That's great, thanks for the info. You can definitely hear the improvement this makes on your examples.</p>
<p>@Tushar - I bookmarked this Silverlight audio engine a while ago - maybe it can help you:<br />
<a href="http://silversynth.codeplex.com/" rel="nofollow">http://silversynth.codeplex.com/</a></p>
<p>Feel free to contact me directly (you can use the contact page on the website) if you are interested in getting some help to put something together,</p>
<p>Thanks,</p>
<p>Kelvin :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tushar</title>
		<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/comment-page-1/#comment-51204</link>
		<dc:creator>tushar</dc:creator>
		<pubDate>Sun, 28 Nov 2010 05:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.kelvinluck.com/?p=475#comment-51204</guid>
		<description>Is this doable in silverlight? I&#039;ll be glad to pay someone to do it for us.</description>
		<content:encoded><![CDATA[<p>Is this doable in silverlight? I'll be glad to pay someone to do it for us.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Nino</title>
		<link>http://www.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/comment-page-1/#comment-46573</link>
		<dc:creator>Alex Nino</dc:creator>
		<pubDate>Fri, 08 Oct 2010 13:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.kelvinluck.com/?p=475#comment-46573</guid>
		<description>Hi, this is so cool! thanks for sharing, nice approach. it is just missing one single thing to be perfect, when you modify the sound wave length you must reconstruct the missing samples data. I did a quite interesting research about Interpolation and different methods and I found that the algorithm hermite 4 points (128 bits) is the best for treating this audio pitch (programs like Cubase, proTools, reason, etc) use it. Here is the result of my research http://www.yoambulante.com/en/labs/interpolation.php I hope it could be useful to someone, cheers!</description>
		<content:encoded><![CDATA[<p>Hi, this is so cool! thanks for sharing, nice approach. it is just missing one single thing to be perfect, when you modify the sound wave length you must reconstruct the missing samples data. I did a quite interesting research about Interpolation and different methods and I found that the algorithm hermite 4 points (128 bits) is the best for treating this audio pitch (programs like Cubase, proTools, reason, etc) use it. Here is the result of my research <a href="http://www.yoambulante.com/en/labs/interpolation.php" rel="nofollow">http://www.yoambulante.com/en/labs/interpolation.php</a> I hope it could be useful to someone, cheers!</p>
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